Percept
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    Class Transform

    A Node's world and local transform (position, rotation, scale)

    Index
    childs: Transform[]
    controlPoints: Vector[]

    Transformed control points

    localTrasform: Matrix
    node: Node
    refControlPoints: Vector[]

    Original reference control points to apply transform to

    worldTransform: Matrix
    • Updates this Node's worldTransform using parent's worldTransform (if this node has any parent)

      Parameters

      • OptionalparentWorldTransform: Matrix

        worldTransform of parent Node

      Returns void